Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBilibili Gaming vs Invictus Gaming
Moneyline
$958K Vol.
Game 1 Winner
$624K Vol.
Game Handicap
$20.4K Vol.
Total Games
$8.4K Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...First Blood
$111 Vol.
Kill Totals
$2.7K Vol.
Both Teams Slay Baron
$11 Vol.
Both Teams Slay Dragon
$11 Vol.
Both Teams Destroy Inhibitors
$11 Vol.
Any Player Quadra Kill
$6 Vol.
Any Player Penta Kill
$48 Vol.
Odd/Even Total Kills
$11 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
First Blood
$11 Vol.
Kill Totals
$7.6K Vol.
Both Teams Slay Baron
$11 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$6 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$58 Vol.
Odd/Even Total Kills
$2 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$5 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$5 Vol.
Any Player Quadra Kill
$5 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$6 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Bilibili Gaming vs Invictus Gaming
Moneyline
$958K Vol.
Game 1 Winner
$624K Vol.
Game Handicap
$20.4K Vol.
Total Games
$8.4K Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
First Blood
$111 Vol.
Kill Totals
$2.7K Vol.
Both Teams Slay Baron
$11 Vol.
Both Teams Slay Dragon
$11 Vol.
Both Teams Destroy Inhibitors
$11 Vol.
Any Player Quadra Kill
$6 Vol.
Any Player Penta Kill
$48 Vol.
Odd/Even Total Kills
$11 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
First Blood
$11 Vol.
Kill Totals
$7.6K Vol.
Both Teams Slay Baron
$11 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$6 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$58 Vol.
Odd/Even Total Kills
$2 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$5 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$5 Vol.
Any Player Quadra Kill
$5 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$6 Vol.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 14, 2026, 7:50 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters this Esports World Cup China Qualifier Phase 2 BO3 with strong momentum from LPL Split 2, where they tied Invictus Gaming atop their group on April 12 before securing a 2-1 win over IG just two days prior on April 18, extending their head-to-head dominance (also 2-0 in Split 1). BLG's star trio of top laner Bin, mid laner Knight—who topped community ratings—and ADC Viper excels in macro play and current patch adaptation, while stable jungler Xun provides reliable ganks. IG, featuring veteran mid Rookie and new top Soboro, shows upside in skirmishes but falters in bot lane consistency with JiaQi and Meiko amid recent roster tweaks; IG advanced here via 2-0 over Top Esports on April 14. No injury reports or substitutions noted, emphasizing draft edges and early-game tempo as key differentiators in this single-elimination clash.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions