Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedImperial Academy vs LPH Gaming
Moneyline
$22.4K Vol.
Map 1 Winner
$56.6K Vol.
Map Handicap
$111 Vol.
Total Maps
$106 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$251 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$106 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$61 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Imperial Academy vs LPH Gaming
Moneyline
$22.4K Vol.
Map 1 Winner
$56.6K Vol.
Map Handicap
$111 Vol.
Total Maps
$106 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$251 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$106 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$61 Vol.
This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 27, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Imperial Academy entered their BO3 upper bracket quarterfinal against LPH Gaming in European Pro League Regular Season 4 playoffs with strong momentum, topping Group C undefeated (2-0 over Prestige Esport and Sashi Academy) on a refreshed roster (Aliot, Kragh, aZe, ta9z, sh1Fu since late February) and #224 HLTV ranking. LPH secured Group B runner-up (2-1, wins over MASQ and BOJONG) but carried a 20% win rate over recent months amid roster inactivity on trackers. Imperial's map advantages (66%+ on Ancient, Nuke) versus LPH's struggles shaped trader consensus in the double-elimination bracket, with no prior head-to-head; Imperial prevailed 2-1 on April 27 before dropping to AaB Esport.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions