ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedESC Gaming vs STATE
Moneyline
$103K Vol.
Map 1 Winner
$1.6K Vol.
Map Handicap
$147 Vol.
Total Maps
$97 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$16 Vol.
Odd/Even Total Rounds
$30 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$21 Vol.
Odd/Even Total Rounds
$71 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$31 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
ESC Gaming vs STATE
Moneyline
$103K Vol.
Map 1 Winner
$1.6K Vol.
Map Handicap
$147 Vol.
Total Maps
$97 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$16 Vol.
Odd/Even Total Rounds
$30 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$21 Vol.
Odd/Even Total Rounds
$71 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$31 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against STATE.
This market will resolve to "STATE" if STATE win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 6, 2026, 7:20 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...ESC Gaming enters the CCT Season 3 Europe Series 20 playoffs Round of 16 BO3 as the higher-ranked squad at #95 versus STATE at #110, with ESC securing a direct invite after a runner-up finish in Series 19, while STATE grinded a 3-2 Swiss stage record highlighted by a 2-1 upset over ENCE Academy on April 6. STATE rides momentum from recent BO3 wins against QWENTRY and Bebop, showing strong Inferno play (their pick), but struggles on Ancient (27% win rate past 3 months) where ESC excels at 78%. ESC's map strengths include Nuke (80% wins) as potential decider, with no recent head-to-head; trader sentiment weighs ESC's ranking and rest advantage against STATE's hot streak and roster consistency featuring Patti and kwezz.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions