CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedCTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K Vol.
Game 1 Winner
$33.2K Vol.
Game Handicap
$104 Vol.
Total Games
$16.3K Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
CTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K Vol.
Game 1 Winner
$33.2K Vol.
Game Handicap
$104 Vol.
Total Games
$16.3K Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 12, 2026, 12:41 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...CTBC Flying Oyster and Deep Cross Gaming, both LCP teams vying for the lone Asia-Pacific qualifier spot at the 2026 Esports World Cup, met in this best-of-three playoff matchup after a split defined by inconsistent results for both sides. Deep Cross Gaming holds a recent edge in head-to-head play, including a 2-1 victory over Flying Oyster in LCP Split 2 regular season action on April 18 and a dominant 2-0 win in their prior qualifier encounter. Flying Oyster enters with mixed momentum from narrow wins against lower-seeded opponents but has struggled against stronger macro-focused sides in recent weeks. Roster stability and strong laning phases for Deep Cross Gaming's core have been key differentiators in these Taiwan derbies, while Flying Oyster's path to advancement hinges on adapting to the qualifier's high-stakes bracket pressure.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions