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$774.44 Vol.Polymarket

Moneyline

$333 Vol.

Game 1 Winner

$56 Vol.

Game Handicap

$385 Vol.

Total Games

$0 Vol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$774
Fecha de finalización
21 abr 2026
Mercado abierto
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Team Liquid vs. Fluxo W7M" en Polymarket te permite operar sobre el resultado del partido de Rainbow Six Siege entre Team Liquid y Fluxo W7M en el South America League, programado para el April 21, 2026 a las 1:10 PM ET. Es una serie al mejor de 3. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Team Liquid tiene un precio actual de 100¢ (100% de probabilidad implícita) y Fluxo W7M de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Team Liquid vs. Fluxo W7M" ha generado $774 en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Team Liquid vs. Fluxo W7M", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra LIQUID a 100¢ y FLUXOW a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Team Liquid vs. Fluxo W7M" muestran a Team Liquid a 100¢ (100% de probabilidad implícita) y a Fluxo W7M a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Team Liquid vs. Fluxo W7M. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.
$774.44 Vol.Polymarket

Moneyline

$333 Vol.

Game 1 Winner

$56 Vol.

Game Handicap

$385 Vol.

Total Games

$0 Vol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$774
Fecha de finalización
21 abr 2026
Mercado abierto
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Team Liquid vs. Fluxo W7M" en Polymarket te permite operar sobre el resultado del partido de Rainbow Six Siege entre Team Liquid y Fluxo W7M en el South America League, programado para el April 21, 2026 a las 1:10 PM ET. Es una serie al mejor de 3. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Team Liquid tiene un precio actual de 100¢ (100% de probabilidad implícita) y Fluxo W7M de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Team Liquid vs. Fluxo W7M" ha generado $774 en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Team Liquid vs. Fluxo W7M", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra LIQUID a 100¢ y FLUXOW a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Team Liquid vs. Fluxo W7M" muestran a Team Liquid a 100¢ (100% de probabilidad implícita) y a Fluxo W7M a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Team Liquid vs. Fluxo W7M. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.