BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoMoneyline
$45 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Moneyline
$45 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Apr 30, 2026, 12:30 PM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...BIG Academy and KUUSAMO.gg meet in a pivotal lower bracket round 1 BO3 of the United21 Season 48 playoffs after both suffered upper quarterfinal defeats on April 30—BIG Academy to Fire Flux Esports and KUUSAMO.gg 0-2 to LPH Gaming—keeping their tournament lives on the line in this double-elimination format. BIG Academy topped Group B with a 2-1 record and boasts a stronger recent form, including wins over OLDBOYS PL, BET-M, and Eternal Fire Academy earlier in April, alongside a higher HLTV world ranking of #136 versus KUUSAMO.gg's #228. KUUSAMO.gg went 2-0 in Group D but enters on a cooler streak with losses to CSDIILIT and ENCE. Stable rosters for both, with BIG favoring Ancient (64% win rate) and KUUSAMO.gg showing Inferno strength in limited samples; map vetoes and execution will decide advancement.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.


Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes