GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoDeep Cross Gaming vs GAM Esports
Moneyline
$18.4K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters the best-of-three with a stronger track record in the League of Legends Championship Pacific (LCP), including consistent regular-season results and deeper experience in high-stakes regional play, while Deep Cross Gaming competes as the Pacific representative with a solid but less proven roster featuring players like Flauren and HongSuo. Recent LCP Split 2 matches show GAM maintaining competitive form against Pacific opponents, contrasted with DCG’s mixed outcomes and earlier qualifier exits. The Asia-Pacific qualifier context adds playoff implications for Esports World Cup qualification, where roster stability, map pool depth, and adaptation to the current patch favor the more established side. Head-to-head history in the bracket and regional standings further shape trader views on series length and outcome variance in this single-elimination setting.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.


Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes