
09:00junio 15

$0.00 Vol.
Moneyline
$0 Vol.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Jun 12, 2026, 5:20 PM ET
Volumen
$0Fecha de finalización
15 jun 2026Mercado abierto
Jun 12, 2026, 5:20 PM ETFuente de resolución
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...
09:00junio 15

$0.00 Vol.
Moneyline
$0 Vol.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Jun 12, 2026, 5:20 PM ET
Volumen
$0Fecha de finalización
15 jun 2026Mercado abierto
Jun 12, 2026, 5:20 PM ETFuente de resolución
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
El mercado "ENTERPRISE Esports vs. Shaiikademy" en Polymarket te permite operar sobre el resultado del partido de Rainbow Six Siege entre ENTERPRISE Esports y Shaiikademy en el Asia Pacific League, programado para el June 15, 2026 a las 5:00 AM ET. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde ENTERPRISE Esports tiene un precio actual de 50¢ (50% de probabilidad implícita) y Shaiikademy de 50¢ (50%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.
A día de hoy, el mercado "ENTERPRISE Esports vs. Shaiikademy" ha generado $NaN en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.
Para operar en "ENTERPRISE Esports vs. Shaiikademy", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra EP a 50¢ y SHAIIK a 50¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.
Las probabilidades actuales del Series Moneyline para "ENTERPRISE Esports vs. Shaiikademy" muestran a ENTERPRISE Esports a 50¢ (50% de probabilidad implícita) y a Shaiikademy a 50¢ (50%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.
Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de ENTERPRISE Esports vs. Shaiikademy. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.
Las probabilidades de Polymarket son establecidas por operadores reales que respaldan sus creencias con dinero real, lo que tiende a producir probabilidades bien calibradas. Con $NaN operados en "ENTERPRISE Esports vs. Shaiikademy", estos precios agregan el conocimiento colectivo y la convicción de los participantes activos — similar a cómo las casas de apuestas tradicionales reflejan el dinero profesional y público, pero en un mercado abierto y transparente en el que cualquiera puede participar. Los mercados de predicción tienen un sólido historial de precisión, especialmente a medida que los eventos se acercan a su resolución. Para las estadísticas más recientes, visita la página de precisión en Polymarket.
Para realizar tu primera operación en "ENTERPRISE Esports vs. Shaiikademy", regístrate en una cuenta gratuita de Polymarket y finánciala usando criptomonedas, una tarjeta de crédito o débito, o una transferencia bancaria. Una vez que tu cuenta esté financiada, regresa a esta página y elige un tipo de mercado — Series Moneyline, Ganadores de Game Individuales, Handicap de Game o Total de Games — selecciona el lado en el que quieres operar (por ejemplo, EP o SHAIIK en el moneyline), ingresa tu cantidad y haz clic en Operar. Si eres nuevo en los mercados de predicción, haz clic en el enlace "Cómo funciona" en la parte superior de cualquier página de Polymarket para una guía paso a paso.
En Polymarket, el precio de cada lado en un mercado representa la probabilidad implícita del mercado. Un precio de 50¢ para EP en el Series Moneyline significa que los operadores creen colectivamente que hay aproximadamente un 50% de probabilidad de que ENTERPRISE Esports gane este partido. Si compras acciones de EP a 50¢ y ganan, recibes $1 por acción — una ganancia de 50¢ por acción. Si pierden, esas acciones valen $0. La misma lógica se aplica a ganadores de game individuales, handicaps de game y total de games: un precio más bajo significa un pago potencial más alto pero una menor probabilidad implícita de ser correcto.
El partido de "ENTERPRISE Esports vs. Shaiikademy" está programado para el June 15, 2026 a las 5:00 AM ET en el Asia Pacific League. Las operaciones permanecen abiertas y las probabilidades continuarán cambiando a medida que surja nueva información antes del partido. El mercado se resuelve una vez que la serie concluye y los resultados oficiales son confirmados por la fuente de resolución.
El mercado "ENTERPRISE Esports vs. Shaiikademy" tiene 24 comentarios donde los operadores comparten sus análisis, debaten los resultados del partido y discuten novedades como cambios de roster y forma reciente. Desplázate hacia abajo hasta la sección de comentarios para unirte a la conversación. También puedes consultar la pestaña "Principales poseedores" para ver cómo están posicionados los operadores más grandes del mercado, o ver la pestaña "Actividad" para un feed en tiempo real de las operaciones realizadas.
Polymarket es el mercado de predicción más grande del mundo, donde puedes mantenerte informado y operar sobre eventos del mundo real. Los operadores compran y venden acciones sobre resultados en política, deportes, criptomonedas, finanzas, tecnología, cultura y esports — incluyendo torneos y partidos de League of Legends, CS2, Valorant, Dota 2 y más. Los precios reflejan probabilidades colaborativas en tiempo real respaldadas por dinero real, ofreciendo una alternativa transparente y basada en el mercado a las fuentes de probabilidades tradicionales. Ya seas un operador de esports experimentado o estés comenzando, Polymarket te permite poner tu conocimiento a trabajar.
Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes