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Japan vs Iceland

Comienza en 26d 20h
Polymarket
Japan
Japan
10:25mayo 31
Iceland
Iceland
$0.00 Vol.Polymarket

Moneyline

$0 Vol.

In the upcoming game, scheduled for May 31, 2026 If Japan wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 31, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 31, 2026 If Iceland wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.Japan hosts Iceland in the Kirin Challenge Cup international friendly at National Stadium on May 31, serving as the Samurai Blue's final preparation match before the JFA announces its 2026 World Cup squad around mid-May. Japan, ranked 18th in FIFA standings, enters with strong momentum from a recent 1-0 upset victory over England at Wembley—the first by an Asian side there—bolstering trader confidence in their home form and unbeaten head-to-head record against Iceland (3-1 in 2012, 3-2 in 2004). Iceland, lower-ranked and coming off March friendlies draws versus Haiti (1-1) and Canada (2-2), faces a step up amid Japan's high-pressing style and home crowd advantage, though no major injury updates have emerged in the past week.

In the upcoming game, scheduled for May 31, 2026
If Japan wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Volumen
$0
Fecha de finalización
31 may 2026
Mercado abierto
May 4, 2026, 9:02 AM ET

Fuente de resolución

https://www.fifa.com
In the upcoming game, scheduled for May 31, 2026 If Japan wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado “Iceland vs. Japan” en Polymarket te permite operar sobre el resultado del partido de FIFA Friendlies entre los Iceland y los Japan, programado para el May 31, 2026 a las 6:25 AM ET. El mercado principal es el Moneyline — qué equipo ganará el partido — donde Japan tiene un precio actual de 48¢ (48% de probabilidad implícita) y Iceland de 46¢ (46%). Más allá del Moneyline, los mercados deportivos en Polymarket pueden incluir Spreads, Totals (over/under) y Player Props, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado “Iceland vs. Japan” ha generado $NaN en volumen total de trading en todos los tipos de mercado (Moneyline, Spreads, Totals y Player Props). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en “Iceland vs. Japan”, comienza eligiendo el tipo de mercado en el que quieres operar: Moneyline (qué equipo gana), Spreads (margen de victoria), Totals (puntuación combinada over/under) o Player Props (estadísticas individuales de jugadores). Cada mercado muestra el precio actual para cada lado — por ejemplo, el Moneyline muestra ISL a 46¢ y JPN a 48¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Moneyline para “Iceland vs. Japan” muestran a Japan a 48¢ (48% de probabilidad implícita) y a Iceland a 46¢ (46%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

El mercado “Iceland vs. Japan” se resuelve según el marcador final oficial del partido de FIFA Friendlies tal como lo reportan los resultados oficiales de FIFA Friendlies, incluyendo tiempo extra si corresponde. Los mercados Moneyline se resuelven a favor del equipo que gane el partido. Los mercados de Spreads se resuelven según el margen final de victoria en relación con la línea publicada. Los mercados de Totals (over/under) se resuelven según la puntuación final combinada de ambos equipos. Los mercados de Player Props se resuelven según las estadísticas oficiales del box score. Si el partido se pospone o se cancela, las reglas de resolución del mercado (disponibles en la sección de Reglas en esta página) especifican cómo se maneja ese escenario. Recomendamos revisar los criterios completos de resolución antes de operar.

Japan vs Iceland

Comienza en 26d 20h
Polymarket
Japan
Japan
10:25mayo 31
Iceland
Iceland
$0.00 Vol.Polymarket

Moneyline

$0 Vol.

In the upcoming game, scheduled for May 31, 2026 If Japan wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 31, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 31, 2026 If Iceland wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.Japan hosts Iceland in the Kirin Challenge Cup international friendly at National Stadium on May 31, serving as the Samurai Blue's final preparation match before the JFA announces its 2026 World Cup squad around mid-May. Japan, ranked 18th in FIFA standings, enters with strong momentum from a recent 1-0 upset victory over England at Wembley—the first by an Asian side there—bolstering trader confidence in their home form and unbeaten head-to-head record against Iceland (3-1 in 2012, 3-2 in 2004). Iceland, lower-ranked and coming off March friendlies draws versus Haiti (1-1) and Canada (2-2), faces a step up amid Japan's high-pressing style and home crowd advantage, though no major injury updates have emerged in the past week.

In the upcoming game, scheduled for May 31, 2026
If Japan wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Volumen
$0
Fecha de finalización
31 may 2026
Mercado abierto
May 4, 2026, 9:02 AM ET

Fuente de resolución

https://www.fifa.com
In the upcoming game, scheduled for May 31, 2026 If Japan wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado “Iceland vs. Japan” en Polymarket te permite operar sobre el resultado del partido de FIFA Friendlies entre los Iceland y los Japan, programado para el May 31, 2026 a las 6:25 AM ET. El mercado principal es el Moneyline — qué equipo ganará el partido — donde Japan tiene un precio actual de 48¢ (48% de probabilidad implícita) y Iceland de 46¢ (46%). Más allá del Moneyline, los mercados deportivos en Polymarket pueden incluir Spreads, Totals (over/under) y Player Props, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado “Iceland vs. Japan” ha generado $NaN en volumen total de trading en todos los tipos de mercado (Moneyline, Spreads, Totals y Player Props). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en “Iceland vs. Japan”, comienza eligiendo el tipo de mercado en el que quieres operar: Moneyline (qué equipo gana), Spreads (margen de victoria), Totals (puntuación combinada over/under) o Player Props (estadísticas individuales de jugadores). Cada mercado muestra el precio actual para cada lado — por ejemplo, el Moneyline muestra ISL a 46¢ y JPN a 48¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Moneyline para “Iceland vs. Japan” muestran a Japan a 48¢ (48% de probabilidad implícita) y a Iceland a 46¢ (46%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

El mercado “Iceland vs. Japan” se resuelve según el marcador final oficial del partido de FIFA Friendlies tal como lo reportan los resultados oficiales de FIFA Friendlies, incluyendo tiempo extra si corresponde. Los mercados Moneyline se resuelven a favor del equipo que gane el partido. Los mercados de Spreads se resuelven según el margen final de victoria en relación con la línea publicada. Los mercados de Totals (over/under) se resuelven según la puntuación final combinada de ambos equipos. Los mercados de Player Props se resuelven según las estadísticas oficiales del box score. Si el partido se pospone o se cancela, las reglas de resolución del mercado (disponibles en la sección de Reglas en esta página) especifican cómo se maneja ese escenario. Recomendamos revisar los criterios completos de resolución antes de operar.