Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoDeep Cross Gaming vs GAM Esports
Moneyline
$5.4K Vol.
Game 1 Winner
$206 Vol.
Game Handicap
$250 Vol.
Total Games
$124 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Deep Cross Gaming vs GAM Esports
Moneyline
$5.4K Vol.
Game 1 Winner
$206 Vol.
Game Handicap
$250 Vol.
Total Games
$124 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 5, 2026, 3:50 AM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports clashed in the upper bracket quarterfinals of the double-elimination Esports World Cup 2026 APAC Qualifier playoffs, a high-stakes BO3 under Fearless Draft rules where identical champion bans apply across games. GAM entered with momentum from mixed but competitive LCP Split 2 results on May 2, including key wins, building on their VCS roots and recent midlane addition Glory on April 30. DCG, LCP Split 1 runners-up, aimed to leverage their prior 2-1 head-to-head win over GAM this season and stable roster featuring Flauren top and HongSuo mid. Patch 26.09 emphasizes aggressive early-game picks like Jarvan IV, testing jungle duels between POP9 and Draktharr; both squads showed map score parity previously, highlighting a closely contested Pacific regional rivalry with lower bracket implications for the loser.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.


Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes